I absolutely loved the LMG in Fallout:NV. Исходный код доступен в папке FLauncher.Usually purple points to a missing texture file so I would open the nif file and click on the sight lens and see what the texture pathway is and what the texture file is and see if it's missing. This is TRULY a community-driven project, and with so many people I just can’t keep track. He jumped at the chance to make a logo for me, and his help is greatly appreciated given that I’m rubbish at visuals. FNVEdit, a tool without which this compilation would not be possible.Īnother big, big thanks to The 3rd Type for making the logo for YUP. They did some rather extensive testing to get to the bottom of the matter, which led to a slightly odd but very workable solution.Īdditional thanks go to ElminsterAU, Zilav, and Sharlikran for their work on TES5Edit, A.K.A. Special thanks go to CensorNV and Athelbras for figuring out the cause of (and more importantly, solution to) the infamous ”whiteface” bug with NPCs. Map editing is wholly outside my comfort zone and something I simply can’t do, and not only did he step up to the task he did an absolutely great job. I’d also like to thank Mogomra for volunteering to do some necessary level/building edits for Nipton, the Dino Dee-Lite, and the El Rey Motel. It’s a huge task and YUP would not be nearly as good as it is without his efforts. I cannot overstate how much content there is to examine, especially since it all has to be done in the GECK where comparing the before-and-after is very difficult. However, more than that sandbo圆 deserves HUGE credit for being willing to go over the absurd amount of content in MM x.93 and pick out the necessary fixes from the unneeded ones. I’d also like to thank sandbo圆 for several fixes and observations of broken things. He has graciously provided all of his existing fixes for use in YUP, along with tons of new fixes sent directly to me, and pages and pages and PAGES of observations on things which should be fixed. OniKeaton is a name many of you may be familiar with in the bug fixing game.
![akm project fallout 4 akm project fallout 4](http://vignette1.wikia.nocookie.net/fallout/images/b/b3/Fo4Scavenger_Outfit.png)
He also tracked down some alternates to fixes I was having trouble getting my hands on, so great thanks for that. Lopham has provided several pages of comments related to fixes, as well as a few custom fixes sent directly to me. Some very nice catches in there, a lot that I feel rather silly for overlooking. I’d also like to thank miguick, who has provided both insightful feedback on this compilation along with some bug fixes of his own.
#Akm project fallout 4 mod
A great many bug fixes in this mod are due to his efforts.
![akm project fallout 4 akm project fallout 4](https://cdnb.artstation.com/p/assets/images/images/024/349/273/large/danial-sng-elysium-akm-beauty.jpg)
It’s people like you that make Fallout: New Vegas a game worth playing.Ī separate thank you goes to xporc of the FOOK team, who personally went through FOOK’s latest release and made a special ESM of bug fixes the team was allowed to share with me. Nothing shows your love of a game like being willing to get elbow-deep in it so you can fix its bugs and issues.
![akm project fallout 4 akm project fallout 4](http://www.modsfallout4.com/wp-content/uploads/2020/08/AKM-Complex-Skin-Miku-4.jpeg)
I would just like to give a big thank you to all of the other modders out there who created the bug fixes used for this compilation.